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DETAILS
UPES School of Design’s Under Graduate Programme, B Design (B.Des.) in Game Design revolves around 3D modeling, concept art, script writing and game mechanics. The students explore various game design concepts in workshops and gain an understanding of game design across various platforms and media such as Board, Mobile, PC, Gaming Consoles, AR/ VR and AI.

Duration of Program
4 Years (8 Semesters)

Seats
240*
Co-Delivered Courses by Partner Industries

DESIGN YOUR OWN DEGREE
UPES’ curriculum framework is holistic in its overall structure and yet focuses on the individual need of the student to discover, experience, explore and challenge. Along with the core subject, students have the option to choose from subject-focused specialisations. They are also allowed to choose minor/exploratory subject from other schools at UPES that are: School of Engineering, School of Computer Science, School of Law, School of Business, School of Health Sciences, School of Design, School of Modern Media, and School of Liberal Studies.
Further, based on the multifaceted needs of the global workplace and evolving lifestyles, the curriculum offers Signature and Life-Skills courses through School for Life. To round off this learning experience, students are required to do mandatory internships in the social sector, government/public sector, and industry. The combinations available for students to pick and choose from are endless, ensuring both depth and width of knowledge.
DETAILS
- Game Designer
- Character Animator
- Art Designer
- Freelance Game Developer
- Game Tester
- Game Modeller
- Level Designer
- Game Quality Assurance Tester
- Interactive Media Designer
Minimum 50% marks in class X and XII (any stream).
National Level (NID/NIFT/UCEED/JEE) / UPESDAT / Board Merit/ CUET followed by Portfolio Presentation & Interview
SEMESTER I
Subject Code | Subject | Credits | |
SDCS 1014 | Sketching Drawing 1 | 5 | |
SDCS 1026 | Elements of Design | 3 | |
SDCS 1027 | Colour | 4 | |
SDCS 1028 | Geometry | 5 | |
SDCS 1018 | SLA | 2 | |
SDCS 1006 | Material exploration I | 2 | |
SLLS0101 | Living Conversations | School of Life | 2 |
SLLS0102 | Learning how to learn | School of Life | 2 |
Total | 25 |
SEMESTER II
Subject Code | Subject | Credits | |
SDCS 1019 | Sketching Drawing 2 | 5 | |
SDCS 1020 | Principles of Design | 5 | |
SDCS 1021 | Design Process | 6 | |
SDCS 1023 | Computer Applications | 2 | |
SDCS 1010 | Material exploration II | 2 | |
SLLS 0103 | Leadership and Teamwork | School of Life | 2 |
SLSG 0101 | Critical Thinking and Writing | School of Life | 3 |
Total | 25 |
SEMESTER III
Subject Code | Subject | Credits |
SDGM 2012 | History of Game Design | 2 |
SDGM 2001 | Principles of Game Design | 2 |
SDGM 2024 | 3D Fundamentals | 3 |
SDPJ 2131 | Project 1 : Game Design Document (GDD) | 5 |
SLLS 0201 | Design Thinking | 2 |
SLSG 0201 | Ethical Leadership in the 21st Century (Human Values and Ethics) | 3 |
Exploratory Elective 1 | 3 | |
Program Elective 1 | 2 | |
SDGM 2025P | Character Design | |
SDGM 2026P | Creature Design | |
Total | 22 |
SEMESTER IV
Subject Code | Subject | Credits |
SDGM 2010 | Game Design Process | 2 |
SDGM 2027 | 3D Intermediate | 2 |
SDGM 2028 | Game Asset Creation 2D to 3D | 3 |
SDGM 2029 | UI & UX Design for games | 2 |
SLLS 0202 | Working with Data | 2 |
SLSG 0202 | Environment and Sustainability - Himalaya Fellowship | 3 |
Exploratory Elective 2 | 3 | |
SDPJ 2138 | Project 2 : Concept Art for Games | 5 |
Program Elective 2 | 3 | |
SDAV 2010P | Storyboarding and Animatics | |
SDGM 2030P | Narratives and Storytelling | |
Program Elective 3 | 3 | |
SDGM 2031P | Indian Game Studies | |
SDGM 2032P | Re-imaging Indiginous Game | |
Total | 28 |
SEMESTER V
Subject Code | Subject | Credits |
SDGM 3017 | 3D Environment - World Design | 3 |
SDGM 3018 | Level design for Games | 2 |
SDPJ 3141 | Project 3 : 3D game Characters / Creatures & Environment | 5 |
SLLS 0301 | Persuasive Presence | 2 |
SLSG 0301 | Start Your Start-up | 3 |
Exploratory Elective 3 | 3 | |
Program Elective 4 | 3 | |
SDGM 3019P | Basics of Animation | |
SDGM 3020P | Acting and Drama | |
Program Elective 5 | 3 | |
SDGM 3021P | Game Engine Unreal | |
SDGM 3022P | Game Engine Unity | |
Total | 24 |
SEMESTER VI
Subject Code | Subject | Credits |
SDGM 3004 | Serious Game Design | 2 |
SDGM 3007 | Immersive Game Design | 2 |
INDT 3101 | Industrial Visit | 1 |
SDPJ 3142 | Project 4 : Sequential Art - Graphic Novel Cinematic | 5 |
SDGM 3023 | Game Technology 1 (Programming for Games) | 2 |
Exploratory Elective 4 | 3 | |
Choose Anyone of the following | 3 | |
SLSG 0302 | Solving Complex Problems | |
SLSG 0303 | Technologies of the Future | |
SLSG 0304 | Future Casting | |
SLSG 0305 | Managing Relationships and Being Happy | |
Program Elective 6 | 3 | |
SDGM 3024P | Game Assets II : Organic Modeling | |
SDGM 3025P | Game Assets II : Low Poly Modeling | |
Total | 21 |
SEMESTER VII
Subject Code | Subject | Credits |
SIIB 3101 | Summer Internship | 2 |
SDGM 4010 | Sound Design for Games | 2 |
SDGM 4011 | Sound Impact Games | 2 |
SDPJ 4136 | Project 5 : Portfolio Design | 5 |
Exploratory Elective 5 | 3 | |
Choose Anyone of the following | 3 | |
SLSG 0401 | India and Its Place in the Contemporary World | |
SLSG 0402 | Theory of Everything | |
SLSG 0403 | Digital Transformation | |
SLSG 0404 | Finding your Purpose in Life | |
Program Elective 7 | 3 | |
SDGM 4012P | Game Testing | |
SDGM 4013P | Game Analysing | |
Total | 20 |
SEMESTER VIII
Subject Code | Subject | Credits | |
SDPJ 4122 | Degree Project - Game Design | 15 | |
Total | 15 |
DETAILS
- Game Designer
- Character Animator
- Art Designer
- Freelance Game Developer
- Game Tester
- Game Modeller
- Level Designer
- Game Quality Assurance Tester
- Interactive Media Designer
Minimum 50% marks in class X and XII (any stream).
National Level (NID/NIFT/UCEED/JEE) / UPESDAT / Board Merit/ CUET followed by Portfolio Presentation & Interview
SEMESTER I
Subject Code | Subject | Credits | |
SDCS 1014 | Sketching Drawing 1 | 5 | |
SDCS 1026 | Elements of Design | 3 | |
SDCS 1027 | Colour | 4 | |
SDCS 1028 | Geometry | 5 | |
SDCS 1018 | SLA | 2 | |
SDCS 1006 | Material exploration I | 2 | |
SLLS0101 | Living Conversations | School of Life | 2 |
SLLS0102 | Learning how to learn | School of Life | 2 |
Total | 25 |
SEMESTER II
Subject Code | Subject | Credits | |
SDCS 1019 | Sketching Drawing 2 | 5 | |
SDCS 1020 | Principles of Design | 5 | |
SDCS 1021 | Design Process | 6 | |
SDCS 1023 | Computer Applications | 2 | |
SDCS 1010 | Material exploration II | 2 | |
SLLS 0103 | Leadership and Teamwork | School of Life | 2 |
SLSG 0101 | Critical Thinking and Writing | School of Life | 3 |
Total | 25 |
SEMESTER III
Subject Code | Subject | Credits |
SDGM 2012 | History of Game Design | 2 |
SDGM 2001 | Principles of Game Design | 2 |
SDGM 2024 | 3D Fundamentals | 3 |
SDPJ 2131 | Project 1 : Game Design Document (GDD) | 5 |
SLLS 0201 | Design Thinking | 2 |
SLSG 0201 | Ethical Leadership in the 21st Century (Human Values and Ethics) | 3 |
Exploratory Elective 1 | 3 | |
Program Elective 1 | 2 | |
SDGM 2025P | Character Design | |
SDGM 2026P | Creature Design | |
Total | 22 |
SEMESTER IV
Subject Code | Subject | Credits |
SDGM 2010 | Game Design Process | 2 |
SDGM 2027 | 3D Intermediate | 2 |
SDGM 2028 | Game Asset Creation 2D to 3D | 3 |
SDGM 2029 | UI & UX Design for games | 2 |
SLLS 0202 | Working with Data | 2 |
SLSG 0202 | Environment and Sustainability - Himalaya Fellowship | 3 |
Exploratory Elective 2 | 3 | |
SDPJ 2138 | Project 2 : Concept Art for Games | 5 |
Program Elective 2 | 3 | |
SDAV 2010P | Storyboarding and Animatics | |
SDGM 2030P | Narratives and Storytelling | |
Program Elective 3 | 3 | |
SDGM 2031P | Indian Game Studies | |
SDGM 2032P | Re-imaging Indiginous Game | |
Total | 28 |
SEMESTER V
Subject Code | Subject | Credits |
SDGM 3017 | 3D Environment - World Design | 3 |
SDGM 3018 | Level design for Games | 2 |
SDPJ 3141 | Project 3 : 3D game Characters / Creatures & Environment | 5 |
SLLS 0301 | Persuasive Presence | 2 |
SLSG 0301 | Start Your Start-up | 3 |
Exploratory Elective 3 | 3 | |
Program Elective 4 | 3 | |
SDGM 3019P | Basics of Animation | |
SDGM 3020P | Acting and Drama | |
Program Elective 5 | 3 | |
SDGM 3021P | Game Engine Unreal | |
SDGM 3022P | Game Engine Unity | |
Total | 24 |
SEMESTER VI
Subject Code | Subject | Credits |
SDGM 3004 | Serious Game Design | 2 |
SDGM 3007 | Immersive Game Design | 2 |
INDT 3101 | Industrial Visit | 1 |
SDPJ 3142 | Project 4 : Sequential Art - Graphic Novel Cinematic | 5 |
SDGM 3023 | Game Technology 1 (Programming for Games) | 2 |
Exploratory Elective 4 | 3 | |
Choose Anyone of the following | 3 | |
SLSG 0302 | Solving Complex Problems | |
SLSG 0303 | Technologies of the Future | |
SLSG 0304 | Future Casting | |
SLSG 0305 | Managing Relationships and Being Happy | |
Program Elective 6 | 3 | |
SDGM 3024P | Game Assets II : Organic Modeling | |
SDGM 3025P | Game Assets II : Low Poly Modeling | |
Total | 21 |
SEMESTER VII
Subject Code | Subject | Credits |
SIIB 3101 | Summer Internship | 2 |
SDGM 4010 | Sound Design for Games | 2 |
SDGM 4011 | Sound Impact Games | 2 |
SDPJ 4136 | Project 5 : Portfolio Design | 5 |
Exploratory Elective 5 | 3 | |
Choose Anyone of the following | 3 | |
SLSG 0401 | India and Its Place in the Contemporary World | |
SLSG 0402 | Theory of Everything | |
SLSG 0403 | Digital Transformation | |
SLSG 0404 | Finding your Purpose in Life | |
Program Elective 7 | 3 | |
SDGM 4012P | Game Testing | |
SDGM 4013P | Game Analysing | |
Total | 20 |
SEMESTER VIII
Subject Code | Subject | Credits | |
SDPJ 4122 | Degree Project - Game Design | 15 | |
Total | 15 |
Non-Examination Pathway
- Board Merit: - Minimum 60% marks in class X and XII (Any Stream)
OR
- JEE MAIN/UCEED/NIFT/NID: Minimum 50% marks in class X and XII with valid JEE MAIN/UCEED/NIFT/NID scores.