B.Sc. Meta Gaming & Virtual Production

DETAILS

B.Sc. Meta Gaming and Virtual Production has been outlined for understudies who have a propensity for creating models and imagination through futuristic technologies including metaverse. The understudies will be instructed about aesthetics as well as specialised angles of activity and illustrations planning. The Meta Gaming & Virtual Production program moreover envelops activities like meta gaming, 3D plans and creating gaming ventures with VFX and other virtual production technologies. The tool of virtual production includes pre-production, production, and postproduction.

Duration

Duration of Program

4 Years (8 Semesters)

Seats

Seats

*

DESIGN YOUR OWN DEGREE


upes

UPES’ curriculum framework is holistic in its overall structure and yet focuses on the individual need of the student to discover, experience, explore and challenge. Along with the core subject, students have the option to choose from subject-focused specialisations. They are also allowed to choose minor/exploratory subject from other schools at UPES that are: School of Engineering, School of Computer Science, School of Law, School of Business, School of Health Sciences, School of Design, School of Modern Media, and School of Liberal Studies.

Further, based on the multifaceted needs of the global workplace and evolving lifestyles, the curriculum offers Signature and Life-Skills courses through School for Life. To round off this learning experience, students are required to do mandatory internships in the social sector, government/public sector, and industry. The combinations available for students to pick and choose from are endless, ensuring both depth and width of knowledge.

DETAILS

PEO1

Graduates will build a working vocabulary of art, design, meta-gaming, and virtual production terminology used in the media and entertainment industry.

PEO2

Graduates will develop a broad understanding of different patterns of games and visual technologies.

PEO3

Graduates will get exposure to the basics of two-dimensional and three-dimensional animation.

PEO4

Graduates will learn the skills of modelling, rigging, and texturing a character for application in the media industry.

PEO5

Graduates will develop skills in designing software.

PEO6

Graduates will develop basic concepts of gaming projects.

PEO7

Graduates will explore the field of filmmaking with hands-on experience.

PSO1

Meta Gaming, Animation and Virtual Production Knowledge: Students will be able to apply the knowledge of Meta Gaming, Animation and Virtual Production specialisation to solve complex animation and media problems.

PSO2

Problem analysis: Identify, formulate, review research literature, and analyse complex animation and filmmaking problems and decision-making models.

PSO3

Design/development of solutions: Design solutions for animation problems and design system components or processes that meet the specified needs with appropriate consideration for different industries

PSO4

Investigations of complex problems: Use research-based knowledge and research methods including design of experiments, analysis and interpretation of data and synthesis of the information to provide valid conclusions.

PSO5

Modern tool usage: Create, select, and apply appropriate techniques, resources, and modern media, filmmaking and animation tools including prediction and modelling to complex animation activities with an understanding of the limitations.

 

  • Real-time Compositor
  • Motion Capture Supervisor
  • Game Designer
  • Storyboarding Artist
  • Concept Artist
  • Character Artist
  • Game Developer
  • Game Modeler
  • Virtual Set Designer
  • 3d Character Modeller
  • Texture Artist
  • CG Lighting Artist
  • Visual Artist
  • Level Designer
  • Games Animator
  • Game Play Tester
  • Real-time 3D Artist
  • 3D Animator
  • CG Character Animator
  • Virtual Production Supervisor
  • Virtual Camera Operator
  • Game Engine Operator

Minimum 50% marks in class X and XII any Stream.

Personal Interview

We, at the School of Modern Media, believe in experiential teaching and learning and strive to imbibe problem-solving skills and critical thinking in the students. The following practices are in place to improve the quality of teaching-learning and student experience:

  • Design and review of individual course plans at the beginning of the session
  • Course Completion Report (CCR)
  • Academic planning and monitoring
  • Real-world/Project-based assignments
  • Quality laboratory experience
  • Encouraging advanced learner
  • Slow learners support
  • ICT-enabled classroom (sound system, mic and projector)
  • Guest lectures from industry experts
  • Industry-led courses
  • Certification courses
  • Professional Software Training (PST) and Certification
  • NPTEL lectures
  • Prototype development
  • Use of virtual labs
  • Participation in competitive events (in-house/national/international)
  • Participation in conferences/seminars/workshops (national/international)
  • Continuous assessment

DETAILS

PROGRAM EDUCATIONAL OUTCOMES (PEOs)

PEO1

Graduates will build a working vocabulary of art, design, meta-gaming, and virtual production terminology used in the media and entertainment industry.

PEO2

Graduates will develop a broad understanding of different patterns of games and visual technologies.

PEO3

Graduates will get exposure to the basics of two-dimensional and three-dimensional animation.

PEO4

Graduates will learn the skills of modelling, rigging, and texturing a character for application in the media industry.

PEO5

Graduates will develop skills in designing software.

PEO6

Graduates will develop basic concepts of gaming projects.

PEO7

Graduates will explore the field of filmmaking with hands-on experience.

PROGRAM SPECIFIC OUTCOMES (PSOs)

PSO1

Meta Gaming, Animation and Virtual Production Knowledge: Students will be able to apply the knowledge of Meta Gaming, Animation and Virtual Production specialisation to solve complex animation and media problems.

PSO2

Problem analysis: Identify, formulate, review research literature, and analyse complex animation and filmmaking problems and decision-making models.

PSO3

Design/development of solutions: Design solutions for animation problems and design system components or processes that meet the specified needs with appropriate consideration for different industries

PSO4

Investigations of complex problems: Use research-based knowledge and research methods including design of experiments, analysis and interpretation of data and synthesis of the information to provide valid conclusions.

PSO5

Modern tool usage: Create, select, and apply appropriate techniques, resources, and modern media, filmmaking and animation tools including prediction and modelling to complex animation activities with an understanding of the limitations.

 

CAREER PROSPECTS
  • Real-time Compositor
  • Motion Capture Supervisor
  • Game Designer
  • Storyboarding Artist
  • Concept Artist
  • Character Artist
  • Game Developer
  • Game Modeler
  • Virtual Set Designer
  • 3d Character Modeller
  • Texture Artist
  • CG Lighting Artist
  • Visual Artist
  • Level Designer
  • Games Animator
  • Game Play Tester
  • Real-time 3D Artist
  • 3D Animator
  • CG Character Animator
  • Virtual Production Supervisor
  • Virtual Camera Operator
  • Game Engine Operator
Eligibility

Minimum 50% marks in class X and XII any Stream.

Selection Criteria

Personal Interview

INNOVATIVE TEACHING AND LEARNING

We, at the School of Modern Media, believe in experiential teaching and learning and strive to imbibe problem-solving skills and critical thinking in the students. The following practices are in place to improve the quality of teaching-learning and student experience:

  • Design and review of individual course plans at the beginning of the session
  • Course Completion Report (CCR)
  • Academic planning and monitoring
  • Real-world/Project-based assignments
  • Quality laboratory experience
  • Encouraging advanced learner
  • Slow learners support
  • ICT-enabled classroom (sound system, mic and projector)
  • Guest lectures from industry experts
  • Industry-led courses
  • Certification courses
  • Professional Software Training (PST) and Certification
  • NPTEL lectures
  • Prototype development
  • Use of virtual labs
  • Participation in competitive events (in-house/national/international)
  • Participation in conferences/seminars/workshops (national/international)
  • Continuous assessment
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