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B.Tech. CSE – Immersive Technologies

B.Tech. CSE – Immersive Technologies

Get Certified in Applied AI in Spatial Computing   

Program Details

The B.Tech. CSE – Immersive Technologies is a four-year, full-time, on-campus program (8 semesters; ~160+ credits) for students who want to build the next wave of digital experiences and explore career opportunities in immersive technologies. It combines a strong computer science base with human-centred design, so you learn not only how to create immersive systems, but also how to make them feel intuitive and engaging. The program focuses on AR/VR, Mixed Reality, Spatial Computing and Digital Twins, where technology and experience design come together.

Learning here is hands-on from day one. With a studio-based, project-first approach, every semester ends with a portfolio-ready outcome—something you can actually show: working code, 3D assets, interaction flows and UX design. Along the way, you build essential immersive technology skills in AI/ML and computer vision, game engines and real-time systems, and cloud/edge computing for XR alongside HCI, UX, interaction design and design thinking. Many projects are shaped through industry co-creation labs, so you get to work on real briefs from startups and enterprises, not just classroom assignments.

The BTech immersive technology syllabus is designed to support diverse interests through two specialised tracks: a Technical Track (core CSE, AI, XR development and real-time systems) and a Creative Track (3D modelling, spatial UX, motion design and storytelling). The program also includes design-led startup incubation and global plug-ins such as cross-university hack weeks and design-technology sprints, so you build confidence in collaboration, pitching and product thinking. By graduation, you’re well-prepared to explore career opportunities across immersive technology roles including gaming, simulation, healthcare, Industry 4.0, retail, fintech, smart cities and metaverse-led platforms or even start your own venture.

Program Highlights

  • Semester-wise XR studios and portfolio projects
  • Deep integration of AI + XR + cloud + design
  • Choice-based tracks to align with technical or creative strengths
  • Industry-mentored projects using real briefs from gaming, healthcare simulation, manufacturing/digital twins and education
  • Final-year option for industry residency or startup incubation with access to mentors and demo days
  • Global exposure through international hackathons, visiting faculty, masterclasses, and optional immersion/exchange

Immersive technologies are expanding rapidly across enterprise and consumer use cases, driven by spatial computing, AI-enabled immersive environments, and the adoption of digital twins for operations, training and planning. Growth is also being shaped by simulation-based learning, multi-platform distribution, XR integration with robotics and autonomous systems, and emerging WebXR experiences and decentralised virtual economies. The BTech immersive technology course is aligned to help students build industry-relevant skills and prepare for both current and evolving roles in this space.

Career pathways span technical, design and enterprise roles such as XR/AR/VR Engineer, Unity/Unreal Developer, Spatial Computing Engineer, Computer Vision Engineer, AI Engineer (Interactive Systems), and Simulation/Digital Twin Engineer, as well as Immersive UX Designer, Technical Artist, XR Interaction Designer, and Narrative/Experience Designer. Entrepreneurial routes are also supported, including XR startup founder, immersive ed-tech and health-tech solutions, gaming studio ventures, and enterprise XR product development.

Placements

The placement approach emphasises portfolio-based hiring, industry-aligned certifications, and readiness for global and remote opportunities. Target sectors include gaming and simulation studios, XR/AI/cloud product companies, healthcare and med-tech firms, manufacturing and digital twin providers, defence/aerospace training organisations, and innovation labs within startups and large enterprises. Placements and entrepreneurship are supported as parallel success tracks, preparing graduates for diverse immersive technology careers.

Fee Structure

Click here for detailed Fee Structure.

Curriculum

Semester 1

CourseLTPCredit
Design Foundation for Engineers3014
Programming in C3014
Digital Electronics3003
AI Foundations & Ethical AI3003
Linear Algebra and Matrix Methods3003
Environment Sustainability & Climate Change2002
Elements of AIML2013
Physics3003
Managing Self0022
TOTAL   27
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Semester 2

CourseLTPCredit
Narratives and Storytelling for Interactive Media3014
Discrete Mathematics3003
Data Structures and Algorithms3025
Object Oriented Programming Using C++3014
Visual Communication and Interface Design3025
Environment Sustainability & Climate Change (Living Lab)0022
Emotional Intelligence0022
TOTAL   25
,

Semester 3

CourseLTPCredit
Generative AI (Prompt Engineering)2013
2D/3D Environment Design for Immersive Systems3014
Operating Systems3014
Design Analysis and Algorithms3003
Human Computer Interaction3014
SRIJAN Social Internship0000
EDGE Aptitude Fundamentals0000
Exploratory 13003
Deepening Self0022
TOTAL   23
,

Semester 4

CourseLTPCredit
Data Communication & Computer Networks3014
Information Architecture for Immersive Environments2013
Database Systems (Relational + NoSQL)3014
Computer Graphics3014
Indian Constitution0000
Exploratory 23003
EDGE Aptitude Basic0000
EDGE Basic Employability Skills0000
Art of Relationship0022
Probability Theory and Statistics3003
TOTAL   23
,

Semester 5

CourseLTPCredit
Data-Driven Immersive Visualization Design3014
Software Engineering (Agile & DevOps)3003
Prototyping Interactive XR Experiences3014
Game Engine Architecture for Immersive Experiences3014
Research Methods for XR and Spatial Computing3003
Exploratory 33003
EDGE Aptitude Intermediate0000
EDGE Intermediate Employability Skills with Practice0000
SAMARTH Internship0000
Mastering Self0022
TOTAL   23
,

Semester 6

CourseLTPCredit
Extended Reality Development3025
Applied Machine Learning for Interactive & Immersive Systems3003
Human(e) Intelligence0022
Minor Project0055
EDGE Aptitude Advance Practice0000
EDGE Advance Employability Skills0000
Exploratory 43003
TOTAL   18
,

Semester 7

CourseLTPCredit
Capstone Project (Part I)0055
Summer Internship0001
Exploratory 53003
Industry Applications of XR & Spatial Computing3003
AI and Future of Work / Society2002
IT Ethical Practices3003
TOTAL   17
,

Semester 8

CourseLTPCredit
Capstone Project (Part II)0055
Exploratory 63003
TOTAL   8

Eligibility

Interested students must meet the following minimum eligibility criteria for the BTech in Immersive Technologies (CSE): Minimum 50% Marks in Class X and XII, along with 50% in PCM (Physics/Chemistry and Mathematics) in Class XII.

Selection Criteria

Selection for admission to the BTech in Immersive Technologies (CSE) program at UPES School of Computer Science is based on the performance of individual candidates in UPESEAT / JEE Main / Board Merit / SAT / CUET-UG.

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