B.Tech. CSE – Immersive Technologies

B.Tech. CSE – Immersive Technologies

Program details

The B.Tech. CSE – Immersive Technologies is a four-year, full-time, on-campus program (8 semesters; ~160+ credits) for students who want to build the next wave of digital experiences. It combines a strong computer science base with human-centred design, so you learn not only how to create immersive systems, but also how to make them feel intuitive and engaging. The program focuses on AR/VR, Mixed Reality, Spatial Computing and Digital Twins, where technology and experience design come together.

Learning here is hands-on from day one. With a studio-based, project-first approach, every semester ends with a portfolio-ready outcome—something you can actually show: working code, 3D assets, interaction flows and UX design. Along the way, you build skills in AI/ML and computer vision, game engines and real-time systems, and cloud/edge computing for XR—alongside HCI, UX, interaction design and design thinking. Many projects are shaped through industry co-creation labs, so you get to work on real briefs from startups and enterprises, not just classroom prompts.

To help you grow in the direction that suits you best, the program offers two tracks: a Technical Track (core CSE, AI, XR development and real-time systems) and a Creative Track (3D modelling, spatial UX, motion design and storytelling). There’s also design-led startup incubation and global plug-ins like cross-university hack weeks and design-technology sprints, so you build confidence in collaboration, pitching and product thinking. By graduation, you’re ready for roles—and even your own venture—across gaming, simulation, healthcare, Industry 4.0, retail, fintech, smart cities and metaverse-led platforms.

Program Highlights

  • Semester-wise XR studios and portfolio projects
  • Deep integration of AI + XR + cloud + design
  • Choice-based tracks to align with technical or creative strengths
  • Industry-mentored projects using real briefs from gaming, healthcare simulation, manufacturing/digital twins and education
  • Final-year option for industry residency or startup incubation with access to mentors and demo days
  • Global exposure through international hackathons, visiting faculty, masterclasses, and optional immersion/exchange

Immersive technologies are expanding rapidly across enterprise and consumer use-cases, driven by spatial computing, AI-enabled immersive environments, and the adoption of digital twins for operations, training and planning. Growth is also being shaped by simulation-based learning, multi-platform distribution, XR integration with robotics/autonomous systems, and emerging WebXR experiences and decentralised virtual economies. The curriculum is aligned to prepare graduates for both current roles and evolving job profiles in this space.

Career pathways span technical, design and enterprise roles such as XR/AR/VR Engineer, Unity/Unreal Developer, Spatial Computing Engineer, Computer Vision Engineer, AI Engineer (Interactive Systems), and Simulation/Digital Twin Engineer, as well as Immersive UX Designer, Technical Artist, XR Interaction Designer, and Narrative/Experience Designer. Entrepreneurial routes are also supported, including XR startup founder, immersive ed-tech/health-tech solutions, gaming studio ventures, and enterprise XR product development.

Placements

The placement approach emphasises portfolio-based hiring, industry-aligned certifications, and readiness for global and remote opportunities. Target sectors include gaming and simulation studios, XR/AI/cloud product companies, healthcare and med-tech firms, manufacturing and digital twin providers, defence/aerospace training organisations, and innovation labs within startups and large enterprises. Placements and entrepreneurship are supported as parallel success tracks.

Fee Structure

Click here for detailed Fee Structure.

Curriculum

Engineering & Economic Foundations

The first year focuses on the "Common Engineering Core" required by AICTE, with early introduction to Economic Principles.

Semester 1

CourseLTPCredit
Engineering Mathematics - I (Linear Algebra & Calculus)3104
Engineering Physics (with Lab)3024
Programming for Problem Solving (C/Python)3045
Principles of Microeconomics3003
Professional Communication Skills2023
TOTAL   19

Semester 2

CourseLTPCredit
Engineering Mathematics - II (ODE & Multivariable Calculus)3104
Engineering Chemistry (with Lab)3024
Data Structures & Algorithms (with Lab)3045
Principles of Macroeconomics3003
Workshop & Manufacturing Practices1043
TOTAL   19
,

Year 2: Core Interdisciplinary Integration

The transition from general engineering to specialized computational economics begins here.

Semester 3

CourseLTPCredit
Discrete Mathematical Structures3104
Object-Oriented Programming (Java/C++)3024
Intermediate Microeconomics (Mathematical)3104
Econometrics - I (Statistical Inference)3024
Digital Logic & Computer Organization3003
TOTAL   19

Semester 4

CourseLTPCredit
Design and Analysis of Algorithms3024
Operating Systems (with Lab)3024
Econometrics - II (Time Series & Forecasting)3024
Intermediate Macroeconomics3104
Database Management Systems3024
TOTAL   20
,

Year 3: Specialized Computational Economics

Focus shifts to "Mechanism Design" and "FinTech," where code meets market theory.

Semester 5

CourseLTPCredit
Game Theory & Strategic Behavior3104
Artificial Intelligence & Machine Learning3024
Computational Finance & Algorithmic Trading2044
Computer Networks3003
Professional Elective - I (See Baskets)3003
Mini Project (Market Simulation)0042
TOTAL   20

Semester 6

CourseLTPCredit
Mechanism Design & Auction Theory3104
Econometrics with Machine Learning3024
Professional Elective - II3003
Open Elective - I (Management/Law)3003
Environmental Sciences (Mandatory Audit)200NC
Summer Internship (Industry/Research)3
TOTAL   17
,

Year 4: Synthesis & Industry Readiness

Final year is dedicated to high-level electives and a significant Capstone project.

Semester 7

CourseLTPCredit
Behavioral Economics & Digital Platforms3003
Professional Elective - III3003
Professional Elective - IV3003
Open Elective - II3003
Capstone Project Phase - I00126
TOTAL   18

Semester 8

CourseLTPCredit
Full Semester Industry Internship / Major Project002412
TOTAL   12

Eligibility

The minimum eligibility criteria for B.Tech. CSE – Immersive Technologies to be fulfilled by interested students is as follows: Minimum 70–80% aggregate in Class XII with Physics and Mathematics as mandatory subjects, along with one of the following - Chemistry / Computer Science / Electronics / IT.

Selection Criteria

Selection for B.Tech. CSE – Immersive Technologies is based on UPES entrance / national-level tests (as applicable) or merit (as per norms), along with a holistic evaluation of academics, problem-solving aptitude, creativity/design thinking, and interest in emerging technologies.

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