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B.Tech. CSE – Immersive Technologies
Program Details
The B.Tech. CSE – Immersive Technologies is a four-year, full-time, on-campus program (8 semesters; ~160+ credits) for students who want to build the next wave of digital experiences and explore career opportunities in immersive technologies. It combines a strong computer science base with human-centred design, so you learn not only how to create immersive systems, but also how to make them feel intuitive and engaging. The program focuses on AR/VR, Mixed Reality, Spatial Computing and Digital Twins, where technology and experience design come together.
Learning here is hands-on from day one. With a studio-based, project-first approach, every semester ends with a portfolio-ready outcome—something you can actually show: working code, 3D assets, interaction flows and UX design. Along the way, you build essential immersive technology skills in AI/ML and computer vision, game engines and real-time systems, and cloud/edge computing for XR alongside HCI, UX, interaction design and design thinking. Many projects are shaped through industry co-creation labs, so you get to work on real briefs from startups and enterprises, not just classroom assignments.
The BTech immersive technology syllabus is designed to support diverse interests through two specialised tracks: a Technical Track (core CSE, AI, XR development and real-time systems) and a Creative Track (3D modelling, spatial UX, motion design and storytelling). The program also includes design-led startup incubation and global plug-ins such as cross-university hack weeks and design-technology sprints, so you build confidence in collaboration, pitching and product thinking. By graduation, you’re well-prepared to explore career opportunities across immersive technology roles including gaming, simulation, healthcare, Industry 4.0, retail, fintech, smart cities and metaverse-led platforms or even start your own venture.
Program Highlights
- Semester-wise XR studios and portfolio projects
- Deep integration of AI + XR + cloud + design
- Choice-based tracks to align with technical or creative strengths
- Industry-mentored projects using real briefs from gaming, healthcare simulation, manufacturing/digital twins and education
- Final-year option for industry residency or startup incubation with access to mentors and demo days
- Global exposure through international hackathons, visiting faculty, masterclasses, and optional immersion/exchange
Industry Trends & Career Opportunities
Immersive technologies are expanding rapidly across enterprise and consumer use cases, driven by spatial computing, AI-enabled immersive environments, and the adoption of digital twins for operations, training and planning. Growth is also being shaped by simulation-based learning, multi-platform distribution, XR integration with robotics and autonomous systems, and emerging WebXR experiences and decentralised virtual economies. The BTech immersive technology course is aligned to help students build industry-relevant skills and prepare for both current and evolving roles in this space.
Career pathways span technical, design and enterprise roles such as XR/AR/VR Engineer, Unity/Unreal Developer, Spatial Computing Engineer, Computer Vision Engineer, AI Engineer (Interactive Systems), and Simulation/Digital Twin Engineer, as well as Immersive UX Designer, Technical Artist, XR Interaction Designer, and Narrative/Experience Designer. Entrepreneurial routes are also supported, including XR startup founder, immersive ed-tech and health-tech solutions, gaming studio ventures, and enterprise XR product development.
Placements
The placement approach emphasises portfolio-based hiring, industry-aligned certifications, and readiness for global and remote opportunities. Target sectors include gaming and simulation studios, XR/AI/cloud product companies, healthcare and med-tech firms, manufacturing and digital twin providers, defence/aerospace training organisations, and innovation labs within startups and large enterprises. Placements and entrepreneurship are supported as parallel success tracks, preparing graduates for diverse immersive technology careers.
Fee Structure
Click here for detailed Fee Structure.
Curriculum
Semester 1
| Course | L | T | P | Credit |
|---|---|---|---|---|
| Design Foundation for Engineers | 3 | 0 | 1 | 4 |
| Programming in C | 3 | 0 | 1 | 4 |
| Digital Electronics | 3 | 0 | 0 | 3 |
| AI Foundations & Ethical AI | 3 | 0 | 0 | 3 |
| Linear Algebra and Matrix Methods | 3 | 0 | 0 | 3 |
| Environment Sustainability & Climate Change | 2 | 0 | 0 | 2 |
| Elements of AIML | 2 | 0 | 1 | 3 |
| Physics | 3 | 0 | 0 | 3 |
| Managing Self | 0 | 0 | 2 | 2 |
| TOTAL | 27 |
Semester 2
| Course | L | T | P | Credit |
|---|---|---|---|---|
| Narratives and Storytelling for Interactive Media | 3 | 0 | 1 | 4 |
| Discrete Mathematics | 3 | 0 | 0 | 3 |
| Data Structures and Algorithms | 3 | 0 | 2 | 5 |
| Object Oriented Programming Using C++ | 3 | 0 | 1 | 4 |
| Visual Communication and Interface Design | 3 | 0 | 2 | 5 |
| Environment Sustainability & Climate Change (Living Lab) | 0 | 0 | 2 | 2 |
| Emotional Intelligence | 0 | 0 | 2 | 2 |
| TOTAL | 25 |
Semester 3
| Course | L | T | P | Credit |
|---|---|---|---|---|
| Generative AI (Prompt Engineering) | 2 | 0 | 1 | 3 |
| 2D/3D Environment Design for Immersive Systems | 3 | 0 | 1 | 4 |
| Operating Systems | 3 | 0 | 1 | 4 |
| Design Analysis and Algorithms | 3 | 0 | 0 | 3 |
| Human Computer Interaction | 3 | 0 | 1 | 4 |
| SRIJAN Social Internship | 0 | 0 | 0 | 0 |
| EDGE Aptitude Fundamentals | 0 | 0 | 0 | 0 |
| Exploratory 1 | 3 | 0 | 0 | 3 |
| Deepening Self | 0 | 0 | 2 | 2 |
| TOTAL | 23 |
Semester 4
| Course | L | T | P | Credit |
|---|---|---|---|---|
| Data Communication & Computer Networks | 3 | 0 | 1 | 4 |
| Information Architecture for Immersive Environments | 2 | 0 | 1 | 3 |
| Database Systems (Relational + NoSQL) | 3 | 0 | 1 | 4 |
| Computer Graphics | 3 | 0 | 1 | 4 |
| Indian Constitution | 0 | 0 | 0 | 0 |
| Exploratory 2 | 3 | 0 | 0 | 3 |
| EDGE Aptitude Basic | 0 | 0 | 0 | 0 |
| EDGE Basic Employability Skills | 0 | 0 | 0 | 0 |
| Art of Relationship | 0 | 0 | 2 | 2 |
| Probability Theory and Statistics | 3 | 0 | 0 | 3 |
| TOTAL | 23 |
Semester 5
| Course | L | T | P | Credit |
|---|---|---|---|---|
| Data-Driven Immersive Visualization Design | 3 | 0 | 1 | 4 |
| Software Engineering (Agile & DevOps) | 3 | 0 | 0 | 3 |
| Prototyping Interactive XR Experiences | 3 | 0 | 1 | 4 |
| Game Engine Architecture for Immersive Experiences | 3 | 0 | 1 | 4 |
| Research Methods for XR and Spatial Computing | 3 | 0 | 0 | 3 |
| Exploratory 3 | 3 | 0 | 0 | 3 |
| EDGE Aptitude Intermediate | 0 | 0 | 0 | 0 |
| EDGE Intermediate Employability Skills with Practice | 0 | 0 | 0 | 0 |
| SAMARTH Internship | 0 | 0 | 0 | 0 |
| Mastering Self | 0 | 0 | 2 | 2 |
| TOTAL | 23 |
Semester 6
| Course | L | T | P | Credit |
|---|---|---|---|---|
| Extended Reality Development | 3 | 0 | 2 | 5 |
| Applied Machine Learning for Interactive & Immersive Systems | 3 | 0 | 0 | 3 |
| Human(e) Intelligence | 0 | 0 | 2 | 2 |
| Minor Project | 0 | 0 | 5 | 5 |
| EDGE Aptitude Advance Practice | 0 | 0 | 0 | 0 |
| EDGE Advance Employability Skills | 0 | 0 | 0 | 0 |
| Exploratory 4 | 3 | 0 | 0 | 3 |
| TOTAL | 18 |
Semester 7
| Course | L | T | P | Credit |
|---|---|---|---|---|
| Capstone Project (Part I) | 0 | 0 | 5 | 5 |
| Summer Internship | 0 | 0 | 0 | 1 |
| Exploratory 5 | 3 | 0 | 0 | 3 |
| Industry Applications of XR & Spatial Computing | 3 | 0 | 0 | 3 |
| AI and Future of Work / Society | 2 | 0 | 0 | 2 |
| IT Ethical Practices | 3 | 0 | 0 | 3 |
| TOTAL | 17 |
Semester 8
| Course | L | T | P | Credit |
|---|---|---|---|---|
| Capstone Project (Part II) | 0 | 0 | 5 | 5 |
| Exploratory 6 | 3 | 0 | 0 | 3 |
| TOTAL | 8 |
Eligibility
Interested students must meet the following minimum eligibility criteria for the BTech in Immersive Technologies (CSE): Minimum 50% Marks in Class X and XII, along with 50% in PCM (Physics/Chemistry and Mathematics) in Class XII.
Selection Criteria
Selection for admission to the BTech in Immersive Technologies (CSE) program at UPES School of Computer Science is based on the performance of individual candidates in UPESEAT / JEE Main / Board Merit / SAT / CUET-UG.
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Frequently Asked Questions
Yes, BTech Immersive Technology is an excellent course for future careers with opportunities available across gaming, software development, IT, e-commerce, and healthcare industries. Some of the top roles include AR/VR developers, 3D artists, computer vision engineers, AI engineers, and more. UPES offers industry oriented immersive technology course and opportunities to explore promising careers across diverse industries.
After completing a Btech in Immersive Technology, students can pursue promising careers across industries such as gaming, software, electronics, aerospace, construction, healthcare training, architecture, and more. Immersive technology skills hold strong value in 2026, with high demand across sectors. Some of the top career opportunities in immersive technology include AR/VR developers, 3D artists, computer vision engineers, AI engineers, and more.
The scope of immersive technology in India is expanding rapidly, with the market projected to reach $7.8 billion by 2030 (As per Grand View Research 2025-30). Growing adoption of AR, VR, and MR technologies is creating strong demand for skilled professionals across industries such as gaming, healthcare, EdTech, e-commerce, real estate, and software development.
Yes, Unity and Unreal Engine are included in the BTech Immersive Technologies curriculum. Students gain hands-on experience in developing immersive applications, learning Unity for C# scripting and 2D/mobile game development, and Unreal Engine for C++ programming and realistic 3D environment creation. Additionally, students also work on Blender, Maya, and Figma tools to gain key industry-relevant skills.
Yes, proficiency in programming languages such as C and C++ is important for building careers in AR/VR and immersive technologies. The BTechB.Tech Immersive Technologiesy program at UPES develops these foundational skills through courses in Programming in C and Object-Oriented Programming with C++.
Spatial computing utilizes AR, VR, and MR technologies to create immersive, interactive, and highly intuitive 3D environments where users can interact with both virtual and real-world elements. As immersive technology sectors continue to develop, applications of spatial computing have expanded significantly across various industries.
Yes, the Btech Immersive Technology course at UPES includes AI fundamentals and computer vision topics within its curriculum. The program includes topics such as AI Foundations and Ethical AI, elements of AI/ML, Generative AI, human-computer interaction, data communication and computer networks, computer graphics, and data-driven immersive visualization design.
Immersive technologies, including AR, VR, and MR, create hyper-realistic virtual environments that enable users to engage with digital worlds. VR gaming is one of their most popular applications, offering realistic gameplay experiences through virtual characters and environments. The growing VR gaming industry also creates diverse career opportunities in immersive technology, game development, and interactive experience design.
Absolutely, after completing a btech Immersive Technology course, you can pursue a career in digital twins, simulation, or metaverse products. The immersive technology syllabus at UPES covers a comprehensive range of topics that prepare students for promising careers. Students gain diverse immersive technology skills encompassing Generative AI, human-computer interaction, design analysis, data communication, computer networks, and more.
Yes, UPES integrates internships and project work into the Immersive Technology curriculum, so students get hands-on learning of immersive technology practical applications. Students are required to complete the SRIJAN Social Internship and the SAMARTH Internship to develop essential social and life skills. Students are also required to complete an industrial internship and work on capstone projects.