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Prof. Ayushmaan Bisht
Assistant Professor
Profile Summary
Prof. Ayushmaan Bisht is a Game Designer with over seven years of professional industry experience in creating engaging and immersive gameplay experiences. He has worked on globally recognized games such as Candy Crush, Bejeweled Stars, and Princess Pop, collaborating with leading game studios including King, EA Games, and Mad Over Games.
His expertise spans gameplay systems, worldbuilding, feature design, mechanics creation, storytelling, and player engagement. With a strong understanding of the gaming ecosystem, he combines creativity with analytical design thinking to craft memorable digital experiences.
As an educator, he brings valuable industry insight into the classroom, helping students understand the evolving landscape of interactive entertainment, mobile gaming, and immersive design. He is passionate about nurturing the next generation of game designers through practical learning and innovation-driven pedagogy.
Work Experience
Prof. Ayushmaan has more than seven years of experience designing worlds, mechanics, features, narratives, and gameplay systems that keep players engaged. He has worked at the intersection of creativity, worldbuilding, and systems design, transforming concepts into compelling and enjoyable player experiences.
His professional journey includes collaborations with passionate development teams at King, EA Games, and Mad Over Games, focused on creating innovative and memorable games for global audiences.
Research Interests
Feature Design for Mobile Games | Level Design | Worldbuilding | Systems Design | Monetization Design | Mobile Game Genres | Mod Game Projects | Interactive Storytelling | Gameplay Experience Design
Teaching Philosophy
Prof. Ayushmaan's teaching philosophy centers on developing player-focused and iterative creators. He views game design as both a craft and a communication system, where every mechanic conveys intention and every design choice shapes player experience.
He believes effective learning happens through hands-on experimentation. Students build prototypes, playtest frequently, and revise based on feedback. This iterative cycle helps learners understand that games are evolving systems shaped by curiosity, creativity, and refinement. He encourages students to view failure as a natural and necessary part of the design process.
Courses Taught
Introduction to Game Design | Board Game Design | Level Design for Games | Game Testing | Immersive Game Design | Mobile Game Design
Awards and Achievements
Nasscom BYOG 2015 Winner for Turbulent Showdown. Global Game Jam 2016 Winner for Popat Maharaj.
Scholarly Activities
Prof. Ayushmaan is actively engaged in advancing game design pedagogy through industry-led learning, prototype-based teaching, and contemporary game development practices. His academic interests include player psychology, systems balancing, level architecture, monetization strategies, and immersive gameplay experiences.
He continuously experiments with design methodologies through independent and mod game projects, including titles such as Dying Light and Far Cry. By integrating current industry trends with classroom teaching, he contributes to the development of future-ready designers equipped for the global gaming and interactive media industries.
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